https://bugs.winehq.org/show_bug.cgi?id=44888
Jacob Hrbek werifGX@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |werifGX@gmail.com
--- Comment #8 from Jacob Hrbek werifGX@gmail.com --- I seem to have the same or similar issue mentioned in this bug on Assassins's Creed Brotherhood (AC:B) distributed from wine-uplay at 26/10/2020 after intro videos where the game freezes on wine-5.0.2 (stable release) packaged by winehq for debian:bulleye used on devuan:chimaera possibly related to https://gitlab.freedesktop.org/drm/amd/-/issues/1347
where the AC:B results in
00d1:fixme:d3d:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 00d1:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 00d1:err:d3d:cpu_blitter_blit Failed to blit. 00d1:err:d3d:cpu_blitter_blit Failed to blit. 00d1:err:d3d:cpu_blitter_blit Failed to blit. ...
using DLL overrides set to use builtin for dxgi.dll, d3d{9,11} and set as disabled for d3d{8,10,12}.dll with wine-nine disabled (game loads up with wine-nine enabled though `ninewinecfg`).
Using wine source checked on hash 736b5569449b3e991371dc6f2882ecbb1ac027cd (https://github.com/wine-mirror/wine/releases/tag/wine-5.0.2) and configured with --enable-win64, applying patch https://bugs.winehq.org/attachment.cgi?id=61755 and installing the wined3d library on the system does remove the mentioned error messages from the log, but the game still freezes.
Game launched using: kreyren@leonid:~/Repositories/wine$ cat ~/bin/AC-Brotherhood | ix http://ix.io/2C0d
log with the patch: http://ix.io/2C0i
I assume that either the patch is insufficient or the patch fixes the mentioned issue, but the game is affected by some other issue.