https://bugs.winehq.org/show_bug.cgi?id=41955
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #1 from fjfrackiewicz@gmail.com --- (In reply to Stephan Sokolow from comment #0)
Guild of Dungeoneering is an Adobe AIR-based game which refuses to progress beyond an empty black window on a fresh Wine 1.9.24 prefix and appears to consume all idle CPU time while doing so. (But without fighting with other applications to consume an entire core as is more common)
However, it will run perfectly under wine-staging 1.9.23 with CSMT enabled and, with CSMT disabled, will scramble up the draw order, resulting in flickering and invisible UI elements.
I've tested both 32-bit and 64-bit Wine prefixes and it appears to make no difference aside from the 64-bit prefix adding a crash on exit.
I don't know which kinds of logs would be appropriate to attach in a situation like this.
Could you add the terminal output (as an attachment) you receive from when you start the game until you get to the black screen?