http://bugs.winehq.org/show_bug.cgi?id=12530
Tony Wasserka tony.wasserka@freenet.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tony.wasserka@freenet.de
--- Comment #8 from Tony Wasserka tony.wasserka@freenet.de 2009-07-27 12:25:10 --- Hi, I'm working (amongst other things) on a D3DXFilterTexture implementation during this year's GSoC. I've hosted a git repository with my current progress at http://repo.or.cz/w/wine/d3dx9TW.git in der d3dxloadsurfacefrommemorySUBMIT branch. To try out the code, follow the instructions at the bottom of http://bugs.winehq.org/show_bug.cgi?id=13297#c36, note that this code is not feature complete and thus may or may not work, especially since this is only intended to support normal (non-cube and non-volume) textures. Anyways, any comments about how this code behaves with Psychonauts are welcome. Best regards, Tony