http://bugs.winehq.org/show_bug.cgi?id=11492
--- Comment #28 from Fabrizio alakhai@fastwebnet.it 2008-02-14 16:12:05 --- (In reply to comment #27)
The game seems to use d3d8, but the d3dx9 "update" the appdb mentions are d3d9 utility dlls. I don't see any native d3d dlls being loaded in the +loaddll log either, so I'm not sure how that "update" is supposed to help.
Nevertheless, it does appear to deadlock in d3d8, so a +d3d8,+tid log would probably be helpful. Maybe add +d3d.
i had a file of 325MB with all that options enabled, i try to split them but still to be really big 100MB each, how can i be helpfull?