http://bugs.winehq.org/show_bug.cgi?id=15228
--- Comment #6 from Julius Schwartzenberg julius@zgod.cjb.net 2010-01-16 13:06:31 --- I tried to find out whether it's a specific problem in one of the built-in DLLs, by using native DLLs.
It turns out that if you use a native ole32, the game won't crash anymore, but that is actually because it completely fails to load the AVI files at all then.