http://bugs.winehq.org/show_bug.cgi?id=36955
Bug ID: 36955 Summary: X-Com: Interceptor fails to start combat mode when 3D acceleration enabled Product: Wine Version: 1.7.22 Hardware: x86 URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:- Interceptor-Demo OS: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com
This is an old Directx5 game from 1998. When hardware acceleration enabled and the game switches to combat mode an error message is shown: 'ERROR: Can't get Direct3D Device2'
Software rendering works.
Terminal output: fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object supported. fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!
Steps to reproduce the problem with the demo: 1. unpack and install the demo, start the game with Interceptor.exe 2. go to <Settings> and select a 3D capable device 3. Singleplay -> choose difficulty -> OK -> Close 4. turn on time acceleration, click on the rightmost icon (24hours) under the globe on the right. 5. Launch mission -> select a plane -> activate time acceleration again until combat mode will be available
Fedora 20 Nvidia binary drivers 340.24