http://bugs.winehq.org/show_bug.cgi?id=20074
--- Comment #39 from PD Cant p_cantwell@hotmail.com --- (In reply to PD Cant from comment #30)
It was my nVidia's OpenGL settings. Anti-aliasing was turned off! I'm back to normal Wine gameplay again.
BTW, while the animations were in the midst of slow moving, if I happened to save the game at that time, it would not load the saved game. It would stop somewhere in mid-progressbar and stop. I had to kill the Oblivion.exe process. I would have to wait for the animations to finish before I could safely save, if I lived that long. The lesson: don't save during animations, slow or fast.
(In reply to comment #29)
It didn't correct the door opening and smoke/spell-casting animations, though. Those happen super slowly, the doors stopping me for long periods of time until they finally open wide enough for passage. I'm sure this has to do with the nVidia driver that I continually upgrade, against most Ubuntu forum admonishments. It's odd that characters on the other side of the door move naturally and not slowly, nor does my player's motion slow down. It's only doors and casting (that I've noticed so far.)
The slow animation was fixed by a patch by a gamer. I have no problems anymore.