https://bugs.winehq.org/show_bug.cgi?id=43440
Michael Müller michael@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #7 from Michael Müller michael@fds-team.de --- The patch has been added to Wine Staging. Closing as FIXED.
Implementing the D3D CUDA interop layer correctly in Wine would require a large modification of wined3d. Currently wined3d caches data in the CPU and does not always pass it directly to OpenGL. Modifications of textures or buffers are therefore not immediately visible for the GPU / CUDA. This would lead to all kinds of bugs and the small amount of application using this feature does not justify the required changes, at least in my opinion.