https://bugs.winehq.org/show_bug.cgi?id=42963
Bug ID: 42963 Summary: ffxiv shader both dx9c and dx11 Product: Wine Version: 2.7 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: ssbkm@icloud.com Distribution: ---
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259: fixme:d3d_shader:print_glsl_info_log Vertex info fixme:d3d_shader:print_glsl_info_log ----------- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].w" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6].w" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[12]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[13]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[14]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[15]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[16]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[17]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[18]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[19]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[20]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[21]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[22]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[23]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[24]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[25]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[26]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[27]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[28]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[29]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[30]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[31]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log fixme:d3d_shader:print_glsl_info_log Fragment info fixme:d3d_shader:print_glsl_info_log ------------- fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R0.zw" might be used before being initialized