http://bugs.winehq.org/show_bug.cgi?id=13130
--- Comment #9 from Eike Hein hein@kde.org 2008-05-12 12:29:24 --- Another interesting note is that I can now reproduce the loss of sound reliably even in a run in which sound initially works; bringing up the game menu screen and dropping back into gameplay breaks sound even if it previously worked (the game drops from the intro right into gameplay usually). So I should now have reliable means to tell if any sort of code change fixes the problem.