http://bugs.winehq.org/show_bug.cgi?id=17605
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Component|-unknown |opengl Ever Confirmed|0 |1
--- Comment #15 from Dan Kegel dank@kegel.com 2009-04-30 13:39:18 --- Looks like the interesting line from the log is
10 0x7e78b40a wine_glGetFloatv+0x80(pname=2983, params=0x32f400) [dlls/opengl32/opengl_norm.c:1273] in opengl32 (0x0032f2b8)
and the relay log leading up to it is 0023:Call glu32.gluLookAt(ec5b6407,406e1701,e5c04552,c06d8236,da4412f7,405991ac,e8c13159,c071d5f3,d5b602a6,40814807,60b2ee8f,c05482db,d03837d9,bfbb17f7,a9b0c4a9,3fc4518e,1eaeafe7,3fef6987) ret=007ee191 0023:Ret glu32.gluLookAt() retval=7c7cbfc4 ret=007ee191 0023:Call opengl32.glGetFloatv(00000ba7,0032f400) ret=007ed515
I guess in this case the +relay,+synchronous log was sufficient, even without debug symbols.
Setting cateogory to opengl. Confirming since multiple users.