http://bugs.winehq.org/show_bug.cgi?id=11669
Summary: Graphics Regression - Heroes of Might & Magic 4 now unplayable Product: Wine Version: 0.9.55. Platform: Other OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: elvanor2007@gmail.com
The game does not work in Wine 0.9.55 (graphics are completely trashed and distorted - rest of the game is fine). It's a regression, since I got it to work perfectly some time ago (may have been Wine 0.9.52 or 0.9.53 maybe). Some recent changes to D3D broke it probably.
I am running wine-0.9.55, kernel 2.6.23.16, Gentoo Linux (x86).
Here is what I have in the shell, as it's pretty short I'll still paste it here, hope it's ok.
fixme:win:EnumDisplayDevicesW ((null),0,0x34f970,0x00000000), stub! err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x13cec8): Want to change the window parameters of HWND 0x10024, but another style is stored for restoration afterwards fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful -- perhaps display has changed? fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful -- perhaps display has changed? fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now.