http://bugs.winehq.org/show_bug.cgi?id=29055
David davilando@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |davilando@gmail.com
--- Comment #7 from David davilando@gmail.com 2011-11-14 14:47:20 CST --- Same problem for me on High "err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46" "FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
Since it complains about a FBO rendering issue, I changed the offscreen rendering mode to backbuffer
This successfuly works around the problem, no more FBO errors and no more freezes
My Direct3D setting (in the user.reg) of The Elder Scrolls V - Skyrim:
[Software\Wine\Direct3D] "OffscreenRenderingMode"="backbuffer" "UseGLSL"="disabled" "VideoMemorySize"="1536"