https://bugs.winehq.org/show_bug.cgi?id=44246
Bug ID: 44246 Summary: Call of Duty 4: GL_INVALID_OPERATION & GL_OUT_OF_MEMORY Product: Wine Version: 2.21 Hardware: x86 OS: FreeBSD Status: UNCONFIRMED Severity: critical Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: hardy.schumacher@gmx.de
Created attachment 60041 --> https://bugs.winehq.org/attachment.cgi?id=60041 Call of Duty 4: console log
When starting "Call of Duty 4" several warn messages can be seen on console.
Shortly after game mode has been entered, warnings from shader can be seen, followed by message: err:d3d:wined3d_debug_callback 0xf8ff878: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
After several seconds, this message is printed to console: err:d3d:wined3d_debug_callback 0xf8ff878: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.".
And finally the game and wine instance are crashing.
I'm using FreeBSD-11.1-p3 on AMD64. Wine is from port emulators/i386-wine-devel v2.21. PC is running with NVIDIA driver 340.104. Port graphics/mesa-dri is on v17.3.1.