http://bugs.winehq.org/show_bug.cgi?id=12771
Leffe leffeman@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |leffeman@gmail.com
--- Comment #47 from Leffe leffeman@gmail.com 2012-09-01 05:06:59 CDT --- The shader associated with the circle under the characters is System/Scripts/decalhang_bmask.bfx, replacing it with System/Scripts/decal_shadow.bfx makes a circle show up. The shader when loaded:
trace:d3d_shader:shader_trace_init vs_2_0 trace:d3d_shader:shader_trace_init // ... trace:d3d_shader:shader_trace_init // ... trace:d3d_shader:shader_trace_init def c0 = 1.000000, 0.000000, 0.000000, 0.000000 trace:d3d_shader:shader_dump_decl_usage dcl_position0 v0 trace:d3d_shader:shader_dump_decl_usage dcl_texture1 v1 trace:d3d_shader:shader_trace_init dp4 oPos.x, v0, c12 trace:d3d_shader:shader_trace_init dp4 oPos.y, v0, c13 trace:d3d_shader:shader_trace_init dp4 oPos.z, v0, c14 trace:d3d_shader:shader_trace_init dp4 oPos.w, v0, c15 trace:d3d_shader:shader_trace_init dp4 oFog, v0, c6 trace:d3d_shader:shader_trace_init mov oT0.xy, v1 trace:d3d_shader:shader_trace_init mov oT1.xy, v1 trace:d3d_shader:shader_trace_init mov oT2.xy, v1 trace:d3d_shader:shader_trace_init mov oT3.xy, v1 trace:d3d_shader:shader_trace_init mov oD0, c0.x