https://bugs.winehq.org/show_bug.cgi?id=42494
--- Comment #6 from Gijs Vermeulen acescopezz@gmail.com --- (In reply to Matteo Bruni from comment #5)
Let's go back to the previous bug summary, the "Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_SYSMEM for depth/stencil buffers" message is most likely unrelated (and I expect that to also appear with non-Intel GPUs).
Alright, I'll check that as well :)