https://bugs.winehq.org/show_bug.cgi?id=43744
Kai Krakow kai@kaishome.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kai@kaishome.de
--- Comment #2 from Kai Krakow kai@kaishome.de --- (In reply to Pekka Helenius from comment #1)
Created attachment 59235 [details] PoE DX11 mode - Wine Staging 2.17 (no CSMT)
In-game screenshot to demonstrate the rendering issues described above
This also happens to the DX9 version of the game after some time of playing, usually when VMM usage of the process gets to around 3.5 GB. So I believe this is a memory issue. Usually, the game crashes shortly after seeing this effect. DX9 runs only in 32-bit mode, so I believe it could work better in 64-bit mode but that is limited to DX11 which does not work at all in vanilla wine.