http://bugs.winehq.org/show_bug.cgi?id=28207
Summary: Caesar III crashes in dsound Product: Wine Version: 1.3.27 Platform: x86 URL: http://www.fileplanet.com/11410/10000/fileinfo/Caesar- III-Demo OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: mstefani@redhat.de Regression SHA1: 6d7c38256f258dcb71d73e573954c00b77b40202
Created an attachment (id=36124) --> (http://bugs.winehq.org/attachment.cgi?id=36124) terminal output
Steps to reproduce the problem in the demo: Install the demo as usual then launch the game by c3.exe (located under drive_c:/SIERRA/CAESAR3DEMO) Audio just begins to play when it is suddenly interrupted and Wine crashes.
This didn't occur in Wine-1.3.26 and the result of the regression test:
6d7c38256f258dcb71d73e573954c00b77b40202 is the first bad commit commit 6d7c38256f258dcb71d73e573954c00b77b40202 Author: Michael Stefaniuc mstefani@redhat.de Date: Thu Aug 25 23:42:44 2011 +0200
dsound: Fix refcounting for the secondary buffer object.
This fixes a regression introduced in 6b64e0090cb7.
:040000 040000 c9a6568b6e75de0fb421db9a6445d6b0fdfda983 05273f110f5a025be1df6f47f116283fc164c5a3 M dlls
With the reverted patch the game starts normally. Disabling audio in winecfg's Audio tab works around the problem.
Fedora 15 x86 Alsa 1.0.24 Pulseaudio is not running