http://bugs.winehq.org/show_bug.cgi?id=36727
Bug ID: 36727 Summary: Skyrim: Mouse not being captured (player cannot fully turn in game) Product: Wine Version: 1.7.20 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: hernejj@gmail.com
Skyrim is not properly grabbing the mouse (Limited to about 45 degrees of character motion is the symptom).
This problem occurs when using Linux Mint 17 which uses Xorg 1.15.1. The problem does NOT occur on Mint 16 which uses Xorg 1.14.3. I am running Wine 1.7.2 with the exact same freshly created ".wine" folder in both cases.
The mouse is properly grabbed on the Mint 17 system when playing The Witcher. So Skyrim must be doing something different with respect to mouse management.
I've tried many combinations of the usual options: - Automatically capture mouse in full screen windows - Allow the window manager to decorate the windows - Allow the window manager to control the windows - Emulate a virtual desktop (tried 1920x1200, and 1024x768) in-game res is always 1920x1200. - HKCU\Software\Wine\DirectInput\MouseWarpOverride=force
I've also tried running the program under the following desktop environments: Cinnamon, Cinnamon fallback, LXDE, and Ubuntu Unity. All exhibit this problem.
By default, Linux Mint uses Wine 1.6.2. I've tried this version of Wine and it does not fix the problem.
I'll provide any debug info needed to assist with this problem. Thanks for looking.