http://bugs.winehq.org/show_bug.cgi?id=16040
Summary: WINEDEBUG=+d3d_shader changes the way program behaves Product: Wine Version: 1.1.8 Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: seppo.yli-olli@iki.fi
Mass Effect repeatedly crashes for me after menu. (fbo set) Since there was a bunch of fixme's regarding d3d_shader in the wine log, I thought to see if there was something odd visible with WINEDEBUG=+d3d_shader on. Wine couldn't even start graphical mode with the flag set on, it crashed instantly. This probably shouldn't happen, it seems to me impossible to debug a problem if behaviour changes when debug flags change program behaviour. The latter thing is repeatable too.