https://bugs.winehq.org/show_bug.cgi?id=39454
Aron Schatz aronschatz@aselabs.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aronschatz@aselabs.com
--- Comment #11 from Aron Schatz aronschatz@aselabs.com --- I'll confirm this bug happens to me (and probably everyone).
Just to add additional confirmation that this is a bigger problem due to this bug: http://bugs.winehq.org/show_bug.cgi?id=33247 as mentioned by comment 9.
However, the 32-bit client being broken in WINE shouldn't be ignored once the 64-bit version starts working. I doubt Windows folks are having these crashes on the 32-bit client like we are. It really seems like a memory leak.
It would be nice to not worry about ladder games crashing again due to memory errors.