http://bugs.winehq.org/show_bug.cgi?id=25721
Summary: Some shaders result in splotchy patches of color Product: Wine Version: 1.3.11 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: H3g3m0n@gmail.com
Some shaders (they seem to be blur ones, could a specific kind of 'soft' blur, depth of field blur or maybe even HDR lighting) instead of bluring, regions of splotchy fuzzy colour are produced.
I have noticed this in both "Mirror's Edge" and "The Ball".
I am running on a Nvidia GTX260, with the official proprietary 260.19.06 drivers. Ubuntu 10.10 x86_64
In Mirror's Edge it happens when you look into a dark area after looking at a bright one for a while (or maybe it's when you stare at different colours such as bright red followed by a dark area). There is supposed to be a kind of blur effect that fades fairly quickly. Screen shots from the 'prologue' level after the jump gap onto pipes and enter the door.
Wine: http://i.imgur.com/SjREv.jpg Windows 7 comparison: http://i.imgur.com/sLFZF.jpg (It's a bit hard to make out on the screenshot, but there is a subtle soft blur effect that fades away quite quickly).
In "The Ball" it's noticeable a bit on the title screen, but when underwater it becomes most obvious. Screenshots from the 2nd level. Windows 7 Underwater: http://imgur.com/vEPs6.jpg Wine Underwater: http://i.imgur.com/ep0pY.jpg Windows 7 Temple: http://i.imgur.com/Itnk8.jpg Wine Temple: http://i.imgur.com/h1qAS.jpg