http://bugs.winehq.org/show_bug.cgi?id=35228
Bug ID: 35228 Summary: RC Cars hangs when music changes Product: Wine Version: 1.7.9 Hardware: x86 URL: http://www.fileplanet.com/131248/130000/fileinfo/R.C.- Cars-Demo OS: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: quartz Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Classification: Unclassified
Created attachment 46990 --> http://bugs.winehq.org/attachment.cgi?id=46990 terminal output
The game plays mp3's and whenever music changes Wine comes to a deadlock:
err:ntdll:RtlpWaitForCriticalSection section 0x39a3778 "parser.c: ParserImpl.csFilter" wait timed out in thread 002d, blocked by 0027, retrying (60 sec)
followed by
err:ntdll:RtlpWaitForCriticalSection section 0x13cbe0 "filtergraph.c: IFilterGraphImpl.cs" wait timed out in thread 0009, blocked by 0027, retrying (60 sec)
The demo contains only 2 music tracks: Mast_Track01.mp3 is playing in the menu, and Dead_Track01.mp3 is playing during races. In the demo you should hear music in the menus, click on <Demo play>, while the track is loading comes the 1st deadlock which is not fatal and the game remains playable, but music has stopped. During the race press <Esc> to get back to the menu and here comes the 2nd deadlock (filtergraph.c: IFilterGraphImpl.cs) and the game comes to a halt.
rccarsdemo_full.zip md5sum: 110c5a83a066359ebe27f7908e7266ab
'winetricks quartz' is a workaround.
Fedora 19 x86 Alsa 1.0.27 (Pulseaudio is not running) Wine was compiled without gstreamer support