http://bugs.winehq.org/show_bug.cgi?id=31400
Bug #: 31400 Summary: Rendering in Civilization III very slow Product: Wine Version: 1.5.10 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: gdi32 AssignedTo: wine-bugs@winehq.org ReportedBy: mecirt@yahoo.com Classification: Unclassified
Created attachment 41266 --> http://bugs.winehq.org/attachment.cgi?id=41266 Wine debug output
Rendering in the Civilization III: Conquests game is really slow in the 1.5.10 version of wine - about 2-3 FPS. This is most likely related to the OpenGL DIB engine introduced as per bug 30669 - the game was not rendering properly in prior wine versions.
I have tried profiling, but with very limited success - I can't get valgrind to work with wine, and sysprof reports high CPU usage in Xorg caused by copying bitmaps around, with no further details. Xorg also has a 90%+ CPU usage while the game is running.
I have tried both the integrated Intel card (Sandy Bridge) and a GeForce GT 555M through bumblebee, with identical results.
Attached a dump with WINEDEBUG=warn+all,+gdi,+dib,+opengl,+d3d,+ddraw - not really sure what else I can do to diagnose the issue.
The problem is present in both the Steam and a NoCD version - the dump is from the noCD one to eliminate any possible Steam interference.