https://bugs.winehq.org/show_bug.cgi?id=47289
Bug ID: 47289 Summary: Obduction: fails to render menu and crashes at launch Product: Wine Version: 4.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: 4xcbf1ftxxey@opayq.com Distribution: ---
Created attachment 64587 --> https://bugs.winehq.org/attachment.cgi?id=64587 All logs collected, plus some git info. Detailled description in readme file
When running the game Obduction (GOG version, 1.7.0), for versions of wine after commit 5dcb329667e3d4e630a7b3723f2eaee31652a568 (included), the splash screen (as far as I know, a static image) shows up correctly, but when the window that is supposed to contain the main menu shows up, it is completely black and doesn't respond. 30 seconds later, a pop-up shows up and the game crashes.
The pop-up's text is """LowLevelFatalError [File:G:\Jenkins\workspace\Obduction-Win-Client\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [line: 932] GameThread timed out waiting for RenderThread after 30.00 secs"""
Note: patching this on the latest version of wine might be difficult, because there was a change in behavior: either a (partially functionning) patch or a new bug (that masks this one) was introduced"
See bug [link placeholder], related to commit 8c69a77032ff8d5f0a79c387646f40716d9393ad
OS: Ubuntu 18.04 Driver: nvidia proprietary, 418.56 Wine: 5dcb329667e3d4e630a7b3723f2eaee31652a568 and later