https://bugs.winehq.org/show_bug.cgi?id=45202
--- Comment #3 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Toni from comment #2)
Not sure if it's related to the symptom but in the log I see several:
'error C1031: swizzle mask element not present in operand "y"' (where operand is y/z/w)
related to GL_TESS_CONTROL_SHADER type shaders, resulting in shader programs 'not successfully linked'.
Probably due to e.g.:
R0.y = intBitsToFloat(gl_InvocationID.y << 0x1);
which, for reference, is the (mis)translation of:
ishl r[0].y, vOutputControlPointID, l(1)