http://bugs.winehq.org/show_bug.cgi?id=27534
--- Comment #22 from Wylda wylda@volny.cz 2011-08-02 15:09:49 CDT ---
wined3d: use glBufferData(NULL) instead of GL_MAP_INVALIDATE_BUFFER_BIT
Yay :-D I'm happy to say, that this patch fixes the issue for me. I'm glad you kept the patience job and fouond causes of the bug :)