http://bugs.winehq.org/show_bug.cgi?id=27798
--- Comment #15 from Stefan Dösinger stefandoesinger@gmx.at 2011-08-24 17:34:22 CDT --- Created an attachment (id=36095) --> (http://bugs.winehq.org/attachment.cgi?id=36095) Crash backtrace with mesa git
This is the crash I get right before entering the game. The crash goes away if I disable GL_ARB_draw_elements_base_vertex. The "Failed to allocate a buffer" error message goes away if I disable VBOs but keep GL_ARB_draw_elements_base_vertex. Without VBOs the crash still occurs, but with a different backtrace.
The game might be setting an out of range base vertex index value and pass indices that put the effective indices into a valid range again.