https://bugs.winehq.org/show_bug.cgi?id=36249
--- Comment #2 from Austin English austinenglish@gmail.com --- ==32334== 12,068 bytes in 1 blocks are possibly lost in loss record 865 of 892 ==32334== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255) ==32334== by 0x5058901: wined3d_create (wined3d_main.c:95) ==32334== by 0x4F55F50: dxgi_factory_create (factory.c:332) ==32334== by 0x4F54689: CreateDXGIFactory (dxgi_main.c:80) ==32334== by 0x4AD134F: D3D10CreateDevice (d3d10_main.c:63) ==32334== by 0x4A76475: create_device (effect.c:30) ==32334== by 0x4A861EE: func_effect (effect.c:2723) ==32334== by 0x4A8FBAC: run_test (test.h:584) ==32334== by 0x4A8FF9B: main (test.h:654) ==32334==
==364== 12,068 bytes in 1 blocks are definitely lost in loss record 1,794 of 1,854 ==364== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255) ==364== by 0x506F901: wined3d_create (wined3d_main.c:95) ==364== by 0x4F70F50: dxgi_factory_create (factory.c:332) ==364== by 0x4F6F689: CreateDXGIFactory (dxgi_main.c:80) ==364== by 0x4AB134F: D3D10CreateDevice (d3d10_main.c:63) ==364== by 0x4A56475: create_device (effect.c:30) ==364== by 0x4A5651B: test_effect_constant_buffer_type (effect.c:95) ==364== by 0x4A65D4B: func_effect (effect.c:4278) ==364== by 0x4A6FBAC: run_test (test.h:584) ==364== by 0x4A6FF9B: main (test.h:654) ==364==