http://bugs.winehq.org/show_bug.cgi?id=24035
firefly weasel2@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |weasel2@hotmail.com
--- Comment #8 from firefly weasel2@hotmail.com 2010-08-26 16:37:39 --- Mandriva 2010.0 x86 Wine 1.3.1 Kernel 2.6.31.13 ATI Catalyst 10.7 2 x ATI Radeon HD 4850 (1GB DDR3) with crossfire enabled
I am seeing black patches when using medium shaders in the in game video settings.
The video settings in-game that stay the same
lighting = low terrain = ultra reflections = on effect = ultra post-processing = med physics = ultra models = high unit portraits = 3D movies = high
The video settings in-game that I am changing is the shaders setting. When you change shaders though you inevitably change shadows.
shaders = low gives shadows = low
or
shaders = medium gives shadows = medium/high/ultra
When shaders is set to medium I get the black areas in different areas of the ship. I attached pictures that end with "shaders on medium" to give a brief idea what I'm talking about.
When shaders is set to low shadows is also set to low. Everything seems to render properly when in the low setting but the graphics are noticeably poorer then on medium.
Screenshot is done with the following regedits
DirectDrawRenderer = opengl (sets renderer to opengl) MultiSampling = enabled (not sure) OffScreenRenderingMode = backbuffer (prevents garbled glass looking screen) PixelShaderModel = enabled (not sure) RenderTargetlockMode = readtex (not sure) UseGLSL = disabled (enables in-game effects) VideoMemorySize = 1024 (sets video card mem size)
Since I have two video cards each with 1024 megs could I possibly change video memory to 2048?
From everything I have read I see that this is a common problem faced by people
using an ATI card. I would bet that this is ATI specific as the previous poster mentioned.
I see that nVidia card users have shaders set to ultra or high which is not even possible for me.