https://bugs.winehq.org/show_bug.cgi?id=41995
Bug ID: 41995 Summary: Neverwinter broken graphics with DX11 Product: Wine Version: 2.0-rc1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: xxx@muad-dib.net Distribution: ---
Created attachment 56416 --> https://bugs.winehq.org/attachment.cgi?id=56416 wine log
Neverwinter / Star Trek online use the same engine and Cryptic will drop support for DX9 in march 2017
The game just starts fine but shows a lot of vertex and shader errors in result graphics are broken. Up on loading a char the game crashes.
The attached log is with WINEDEBUG=-win since this just produces lots errors of
fixme:win:GetRawInputBuffer (pData=0x2f21db8, pcbSize=0x148ee8ec, cbSizeHeader=16) stub! fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x148ee910, cbSizeHeader=16) stub!