https://bugs.winehq.org/show_bug.cgi?id=34052
--- Comment #69 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Sergey Isakov from comment #66)
(In reply to Stefan Dösinger from comment #65)
Because it's a problem in one game only, it is arguably a game bug, and because the hack has the potential to cause a slowdown in all other games.
It would be nicer if we could get a semi-reliable 0.0 return from out of bounds reads without an explicit range check - attachment 50908 [details] is an attempt in that direction, but it has other problems that are difficult to address.
Not one game. It seems bug 32273 is the same. Games Heroes of Might And Magic VI and King's Bounty:* affected same way.
Does attachment 51668 make any difference for those games?