http://bugs.winehq.org/show_bug.cgi?id=11057
Summary: Blood 2:The Chosen (Version 2.1) - rendering range problem Product: Wine Version: 0.9.52. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: liquid.acid@gmx.net
Hi there,
I just installed the old DirectX 6 (???) game Blood 2: The Chosen. I did apply the 2.0 patch and after that the 2.1 patch (like it should be done according to the patching guides on the net).
I can start Blood2, but I have both visual errors and performance problem. This game is really old, so performance should NOT be a problem. I have a nVidia Geforce FX 5900, a rather old card but comparing this to the GFX-card I originally used to play Blood 2 (a Matrix G200) the nVidia is a performance beast.
Going to attach the wine output when running the application. Installation and patching was all done through wine, and I had no error messages or warnings there.
Now coming to the visual problems. Also going to attach some screenshots from the first level of the game. It looks like some sort of rendering range problem, maybe z-buffer related or probably something with mipmaps (because only textures further away from the player are affected). I've already seen such kind of artifacts, but not on this system but with my integrated intel i915 chipset (where mipmap support was broken in mesa GIT).
Thanks, Tobias