http://bugs.winehq.org/show_bug.cgi?id=22802
Summary: City of Heroes crashes on startup with Intel graphics Product: Wine Version: 1.1.44 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: mark.wagner17@gte.net
When starting City of Heroes on a system with Intel G35 graphics, the game crashes very early in the startup sequence (about the point where an ATI or NVidia system is initializing graphics), and brings up the City of Heroes internal crash reporter.
Console output consists of: Running City of Heroes Preloading DLLs...done. (0.00) SVN Revision: UNKNOWN CityOfHeroes client count: 1 num cpus = 4 / 4 fixme:win:EnumDisplayDevicesW ((null),0,0x33da34,0x00000000), stub! Loading message stores...done. (0.73) fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3 and card vendor 8086. fixme:win:EnumDisplayDevicesW ((null),0,0x33ce3c,0x00000000), stub! err:ole:CoGetClassObject class {13709620-c279-11ce-a49e-444553540000} not registered err:ole:CoGetClassObject no class object {13709620-c279-11ce-a49e-444553540000} could be created for context 0x1