https://bugs.winehq.org/show_bug.cgi?id=38169
--- Comment #2 from Adrian Kalla adrian.kalla@gmail.com --- Interesting observation: when using the other available open source DirectDraw implementation (DXGL: https://www.williamfeely.info/wiki/DXGL) instead of the one from Wine and also enabling VSync in the game settings, the game consumes 50% less CPU. Unfortunately, this not an usable workaround because of a DXGL bug (https://www.williamfeely.info/bugzilla/show_bug.cgi?id=44).