https://bugs.winehq.org/show_bug.cgi?id=40479
--- Comment #23 from Ker noa blue-t@web.de --- (In reply to florian.reisenhofer from comment #22)
But it seems to show how the game uses the WinAPI and where exactly it crashes.
you have RtlRaiseException & fixme:heap:RtlSetHeapInformation in the terminal output, and you see from the chinese stuff that they implement their own exception handling. I would assume therefore that this is the first thing to work on.