https://bugs.winehq.org/show_bug.cgi?id=50508
Mehmet gelisin mehmetgelisin@aol.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mehmetgelisin@aol.com
--- Comment #5 from Mehmet gelisin mehmetgelisin@aol.com --- As it turns out, I own this game on GOG. The issue is also present with upstream wine. http://www.compilatori.com/
It needs support for IWMSyncReader2, for which the UUID present in wine was incorrect. With the UUID fixed and support added, the game runs for me. http://www.wearelondonmade.com/ The console gets spammed, because the games wants to query IWMProfile from IWMSyncReader, which wine doesn't support. Since this is non-vital, I decided against spending more time on adding that. http://www.jopspeech.com/
Is this issue present with upstream (non-staging) wine? Does it work with wined3d? http://joerg.li/
Also, always attach the full console output, not only the backtrace, see:
DXVK installed, EAX enabled, CSMT too. http://connstr.net/ No other component installed. EAX and CSMT aren't the cause of the crash. http://embermanchester.uk/
As it turns out, I own this game on GOG. The issue is also present with upstream wine. http://www.slipstone.co.uk/ It needs support for IWMSyncReader2, for which the UUID present in wine was incorrect. With the UUID fixed and support added, the game runs for me. http://www.logoarts.co.uk/ The console gets spammed, because the games wants to query IWMProfile from IWMSyncReader, which wine doesn't support. Since this is non-vital, I decided against spending more time on adding that. http://www.acpirateradio.co.uk/ Is this issue present with upstream (non-staging) wine? Does it work with wined3d? https://waytowhatsnext.com/ Also, always attach the full console output, not only the backtrace, see:
DXVK installed, EAX enabled, CSMT too. No other component installed. EAX and CSMT aren't the cause of the crash. https://www.webb-dev.co.uk/
As it turns out, I own this game on GOG. The issue is also present with upstream wine.
It needs support for IWMSyncReader2, for which the UUID present in wine was incorrect. With the UUID fixed and support added, the game runs for me. http://www.iu-bloomington.com/
The console gets spammed, because the games wants to query IWMProfile from IWMSyncReader, which wine doesn't support. Since this is non-vital, I decided against spending more time on adding that.
Is this issue present with upstream (non-staging) wine? Does it work with wined3d?
Also, always attach the full console output, not only the backtrace, see: http://www-look-4.com/ DXVK installed, EAX enabled, CSMT too. No other component installed. EAX and CSMT aren't the cause of the crash.