https://bugs.winehq.org/show_bug.cgi?id=48894
Bug ID: 48894 Summary: large screen size cause fail with directx9 Product: Wine Version: 5.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: a1_canon@yahoo.co.jp Distribution: ---
Created attachment 66840 --> https://bugs.winehq.org/attachment.cgi?id=66840 dialog
os: fedora31 wine: winehq stable wine 5.0 software: Final Fantasy XIV V5.21 directx: dx9 WINEARCH: win32
There is no problem, if screen size is 1280x720.
There is a little problem , if screen size is 1280x768. Operation of the software is no problem, but d3d error appears in terminal like this: 0089:err:d3d:wined3d_debug_callback 0x3db1ce0: "GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app).". 0089:err:d3d:wined3d_debug_callback 0x3db1ce0: "GL_INVALID_OPERATION error generated. The source or destination texture is not complete.". ---------------------------------------------------------------
A dialog appear(attached), the software is hung, if screen size is 1280x960.