https://bugs.winehq.org/show_bug.cgi?id=55523
--- Comment #3 from Markus Elfring Markus.Elfring@web.de --- Are any improvements still evolving also according to related clarification approaches?
wined3d: Initialise GLSL outputs to avoid nVidia warning https://gitlab.winehq.org/wine/wine/-/merge_requests/2260