https://bugs.winehq.org/show_bug.cgi?id=34052
--- Comment #65 from Stefan Dösinger stefan@codeweavers.com --- Because it's a problem in one game only, it is arguably a game bug, and because the hack has the potential to cause a slowdown in all other games.
It would be nicer if we could get a semi-reliable 0.0 return from out of bounds reads without an explicit range check - attachment 50908 is an attempt in that direction, but it has other problems that are difficult to address.