https://bugs.winehq.org/show_bug.cgi?id=37986
--- Comment #15 from Matteo Bruni matteo.mystral@gmail.com --- The dump you attached didn't really help unfortunately. Actually, it's only useful if you generate a backtrace from it with the same Wine build which you were using at the time of the crash. So if you get the game to crash again you could run "wine winedbg file.dmp" (where "file.dmp" is the name of the new dump), then put the commands "info exception" and "bt" into winedbg and attach the output.
That said, if the game is running out of addressing space as you mention in comment 13 there isn't much we can do. You could try to set the large address aware flag on the game executable with one of the tools you can find on the internet, if it isn't already set. Another thing you could try is to lower the amount of video memory reported to the game via the VideoMemorySize registry key (see http://wiki.winehq.org/UsefulRegistryKeys).