http://bugs.winehq.org/show_bug.cgi?id=15036
--- Comment #5 from Xavier madvax@free.fr 2009-02-27 12:55:20 --- Just tested with 1.1.15: - display is still reduced to a small part of the screen - The game does not crash !!
But: - frame rate is very low - 'detect.exe' fails (error about EnumDisplayDevicesW)
Moreover I ran the game in an other resolution (1280x800 - native) and the display was fullscreen! But unplayable because slow.
Log:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f780,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3823 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x18b6e8,0x18b5e8): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x18b6e8,0x18b5e8): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x18b738,0x18b638): stub fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface 130512