http://bugs.winehq.org/show_bug.cgi?id=24602
Summary: NWN2 suffers from shadows flickering on ATI cards (fglrx driver) Product: Wine Version: 1.3.3 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: NightNord@gmail.com CC: wine-bugs@winehq.org
Created an attachment (id=31069) --> (http://bugs.winehq.org/attachment.cgi?id=31069) Character close view
This strange effect persists with any possible configurations (including those in gfxoptions debug menu). It's followed with dozens of fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit messages, but I'm not sure, that it's directly related to the filters missing, but I've tried to comment-out render-target check, so direct opengl implementation of blit called always - it seems to gone, but this was unstable and in any following runs I've got completelly black scene, including mini-map (effects, selections, magic spells and soon - all in place, but all surfaces are blackened).
I'm attaching screenshot of player's character, close view and far view. You may see some dotted patterns on characters clack, or on terrain around him. This effect hard to get screenshoted as it's mostly visible while moving camera, mouse, character and soon.
It's might be related to other bug, that affects only indoor areas, that I'll post soon also.
Tested on: wine-1.3.3 kernel 2.6.35 with 'nopat' kernel option ati-drivers (fglrx): 10.9, ATI Mobility Radeon HD4520
Wine direct3d configs: OffscreenRenderingMode=fbo VideoMemorySize=512 UseGLSL=enabled
Overrides and installed packages: vcrun2005 and d3dx9 from winetricks (without this game just can't start due to unimplemented features). devenum.dll and dxdiagn.dll (without this, game can't find any video device and refuses to run).