http://bugs.winehq.org/show_bug.cgi?id=29472
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |http://aamirm.hacking-cult. | |org/www/regen.html CC| |aeikum@codeweavers.com Component|winealsa.drv |directx-dsound
--- Comment #7 from Jörg Höhle hoehle@users.sourceforge.net 2011-12-31 08:41:51 CST --- One bug appears to be in DSound. Its mixer has no business using IAudioClient_GetPosition in DSOUND_PerformMix. What it wants is Padding, i.e. how much buffer space is available. CC'ing Andrew Eikum who is currently working on the mixer.
There are some strange things in the logs, e.g. thread 0009 calls GetCurrentPadding 43 times per millisecond!
8.515:AudioClock_GetPosition frames written: 65024, held: 0, avail: 522751, delay: 4533 state 3, pos: 60491 8.525:AudioClock_GetPosition frames written: 65024, held: 0, avail: 522751, delay: 4533 state 3, pos: 60491 Identical values may indicate that ALSA/PA stalled (the underrun bug?), however there are not enough log lines to tell. 10ms of log is not enough to be sure. Regarding underruns (not seen in your short log snippet), you may apply http://www.winehq.org/pipermail/wine-patches/2011-December/110025.html manually (the conflict is easy to solve).
Some log lines are cut off or missing. Please use the >> trick from bug #19125, comment #2 when generating logs next time.
BTW, what is your OS?
106 additional test failures
What sort of failures?
Whenever a game is loaded
You pointed to a download but is it enough? Where can we find a game to load?