http://bugs.winehq.org/show_bug.cgi?id=10697
--- Comment #12 from Michał Kazior kazikcz@gmail.com 2007-12-23 16:42:33 --- Created an attachment (id=9781) --> (http://bugs.winehq.org/attachment.cgi?id=9781) After modifying the conditional.
If I change the condition (dlls/wined3d/surface.c:1402) to be always true 'if(1) {', or explicitly set the format, internal, type, target_bpp and convert variables, the game starts to render properly, but is slower than GDI mode.