http://bugs.winehq.org/show_bug.cgi?id=7327
Summary: Broadcast messages slightly broken in winsock Product: Wine Version: 0.9.30. Platform: Other OS/Version: other Status: NEW Severity: normal Priority: P2 Component: wine-net AssignedTo: wine-bugs@winehq.org ReportedBy: blin@gmx.net
Something is still not correct in the way we enumerate interfaces in winsock. I was playing StarCraft yesterday with some friends via a VPN in LAN mode, and while I could get direct messages to the game host, I couldn't see the messages other players sent and they couldn't see mine. I assume I could only see the game host because we were in the same LAN, I need to check that.
As I'm seeing somewhat similar problems when doing broadcasts to my dplay test VMs, I assume this is due to "all interfaces" broadcast messages only being sent via the primary interface.