https://bugs.winehq.org/show_bug.cgi?id=45277
--- Comment #98 from Rafał Mużyło galtgendo@o2.pl --- (In reply to Zeb Figura from comment #97)
(In reply to Rafał Mużyło from comment #96)
Is there a version of this patch for the gl renderer ?
OpenGL child window rendering is already supported.
Well, I'm not sure what I'm seeing then, but it looked like it partially matched both this and the older ddraw bug (Diablo).
What I'm seeing is a standard window with a 'Now Loading' screen, that gets resized then seemingly freezes. Yet, trying to close the window doesn't bring up window manager's 'Application stopped responding. Kill it ?' dialog, 'd3d9' channel reports some activity (d3d9_device_CreateTexture - d3d9_texture_2d_Release blocks) and as the mouse moves across the desktop, cursor disappears upon entering the window and reappears upon leaving, so it's not completely frozen.
Also, if the window gets minimized and restored, the loading picture doesn't get redrawn, just the standard gray background, but window's menubar does (though the menus can't be accessed either before nor after).
I mean I could be guessing the reason for the apparent freeze wrong, but in most freezes the wm dialog would show (also, those texture debug blocks)...