https://bugs.winehq.org/show_bug.cgi?id=46882
--- Comment #15 from Sveinar Søpler cybermax@dexter.no --- (In reply to Janar from comment #14)
Combination with DXGI + d3d12_command_queue_Wait patch resulted in proper rendering.
I did not use the first DXGI patch, and only patched vkd3d with the d3d12_command_queue_Wait.patch.