https://bugs.winehq.org/show_bug.cgi?id=46412
--- Comment #9 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- (In reply to Zebediah Figura from comment #8)
Well, that's not quite true. League of Legends isn't a Chromium-based application. The important part is that both expect system call thunks to be present in ntdll.dll.
If you insist on correcting me, then make sure you're not wrong yourself. League of Legends IS a chromium-based application, AND it crashes because of the anti-cheat issue from bug 21232. Both statements are correct. Though it actually doesn't matter much because my point is that bug 21232 is not about LoL crashing when chrome is open, and this bug is not different. It's not necessary to contradict me and enter such level of accuracy and technical details just to confirm what I said.
--- quote --- As such, we chose to start again and build around Chromium Embedded Framework (CEF) as our front-end. This gives us a super strong HTML5 browser component that we can easily customize. --- quote --- https://engineering.riotgames.com/news/architecture-league-client-update