https://bugs.winehq.org/show_bug.cgi?id=47198
--- Comment #22 from mail+wine@m-reimer.de --- It actually does at least to launch the game.
Preloading "libpthread.so" (32bit variant) does the trick.
I had a look at the (pre-) installed files and found this:
[manuel@manuelspc loader]$ ldd wine64 linux-vdso.so.1 (0x00007ffd36be6000) libwine.so.1 => /home/manuel/git/wine-lol/src/wine-lol-64-build/loader/./../libs/wine/libwine.so.1 (0x00007ff2c827e000) libpthread.so.0 => /usr/wine-lol-glibc/lib/libpthread.so.0 (0x00007ff2c825d000) libc.so.6 => /usr/wine-lol-glibc/lib/libc.so.6 (0x00007ff2c809a000) libdl.so.2 => /usr/wine-lol-glibc/lib/libdl.so.2 (0x00007ff2c8095000) /lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007ff2c8443000) [manuel@manuelspc loader]$ ldd wine64-installed linux-vdso.so.1 (0x00007ffeaa172000) libwine.so.1 => /usr/lib/libwine.so.1 (0x00007f622bd92000) libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007f622bd71000) libc.so.6 => /usr/lib/libc.so.6 (0x00007f622bbac000) libdl.so.2 => /usr/wine-lol-glibc/lib/libdl.so.2 (0x00007f622bba7000) /lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007f622bf57000) [manuel@manuelspc loader]$ ldd wine64-preloader not a dynamic executable
So the built "wine64" is all OK. Just the path to libwine is screwed up.
Then "somewhere" and "somehow" a "wine64-installed" is created which has all my hard work (getting glibc in there somehow) removed again.
Who creates this "-installed" variant and how do I stop whatever is doing this from doing what it does?